Monday, July 18, 2011

Journal 3: Abracadabra-It's Augmented Reality


 NETS-T 1 & 2

 Abracadabra-It's Augmented Reality
Raphael, R. (June/July 2011). Abracadabra-It's Augmented Reality. Learning and Leading with Technology, 38 (8). Retrieved from http://www.iste.org/learn/publications/learning-and-leading/digital-edition-June-July-2011.aspx


This article begins with what we already know about augmented reality.  According to the author, we experience AR when we watch a game on the NFL, go on a ride at Disneyland, or watch the evening news live from the perspective of a soldier.  This not-so-new technology is very profitable and allows for businesses to sell their products to a wider group of consumers.  Raphael continues to discuss how AR can be integrated with education and technology in the classroom setting.  An excellent example is "Zooburst".  Students are able to create their own "pop-up" books as well as share their stories with other students.  Augmented reality allows for more active participation in both the business world and in the learning environment. 

How would I use "Zooburst" in my classroom?  
My students do lots and lots of writing in my class.  The idea of them writing stories and publishing them as "pop-up" stories sounds wonderful.  I also like the idea of sharing and discussing their stories.  A well written augmented reality lesson can include writing, technology, oral language and social skills.
  
What does the future look like for AR?
According to the author, AR is already in use and there are new creative innovations. Some of these include new mobile apps, games, virtual desktops and virtual training.  I particularly like the idea of the virtual training.  This involves a device that trains airplane mechanics.  Great for our high school students learning a new trade!!   

1 comment:

  1. You are absolutely right, you can use AR to write social stories. That would be an excellent and fun way to present them.

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